CG Supervisor, Art Director, and VFX Artist with 25+ years transforming visions into reality for film, TV, and gaming.
I'm John Huikku, a multi-disciplinary CG Supervisor and Art Director with over 25 years of experience in animation, VFX, game cinematics, venue-based entertainment, and generative AI.
I specialize in CG supervision, look development, lighting, compositing, VFX supervision, and pipeline development for major studios.
With expertise in Maya, Arnold, Nuke, Adobe Creative Suite, Houdini, RenderMan, XGen, Mari, Redshift, and generative AI tools like ComfyUI, Stable Diffusion, MidJourney, Kling, Minimax, Veo2, and Sora.
I work remotely from Burlington, Vermont, United States, with availability to travel globally.
Gen AI Art Director
CG Supervisor
CG Supervisor
CG Supervisor
CG Supervisor
CG Supervisor
CG Supervisor
CG Supervisor
CG Supervisor
CG Supervisor / Art Director
CG Supervisor
Procedural Lead / Look Development Artist
Procedural Lead / Look Development Artist
Look Development & Lighting Artist
Environments TD / Matte Painter
Compositor / Matte Painter
Partner & Creative Director
Alpine InfoGrafik
Burlington, Vermont
2024 – Present
AI Art Director
TCL Research America
2024
CG Supervisor
Axis Animation
Glasgow/Remote
2023 – 2024
CG Supervisor
DNEG
Mumbai/Remote
2021 – 2023
CG Supervisor
Cinesite Studios
Montreal
2018 – 2021
CG Supervisor & VFX Art Director
Tau Films
LA/Remote
2016 – 2017
CG Supervisor
Egg Post
Dublin
2016
CG Supervisor
Brown Bag Films
>Dublin
2013 – 2016
Look Development & Lighting Artist, Procedural Lead
Walt Disney Animation Studios
Burbank
2004 – 2013
Environment TD
Weta Digital
Wellington
2003
Matte Painting & 3D Environment Artist
World of Tomorrow
Van Nuys
2003 – 2004
Available for specialized consulting services at the intersection of creative technology, production workflows, and emerging technologies. Drawing on 25+ years of experience across the entertainment industry and hardware development to provide clients with tailored solutions that balance creative vision, technical feasibility, and business objectives.
Recently advised TCL Research America on developing AI production pipelines for animation. Experience guiding teams through the integration of generative AI tools while maintaining creative control and production quality.
Analyzing and redesigning production pipelines to increase efficiency, reduce bottlenecks, and improve creative outcomes. Specializing in distributed team coordination and cross-discipline collaboration.
Developing proof-of-concept solutions that bridge physical and digital realms, from IoT devices to interactive displays. Hands-on approach to testing technical feasibility while maintaining focus on end-user experience.
Creating customized training programs for teams adopting new technologies or workflows. Experience includes teaching courses on CG lighting, look development, and XGen workflows at Animation Skillnet.
Consulting on efficient approaches to developing, organizing, and maintaining complex digital assets across multiple platforms and production environments.
My consulting approach combines practical experience from leading major productions with a forward-looking perspective on emerging technologies, helping clients navigate technological transitions while maintaining focus on their creative and business goals.